HTML Hinsdale Days
About this game
Your first day as a transfer student at Hinsdale University, a sleepy New England college with seven major storylines and a dozen lighter romance options. Built for replay with branching choices and a New Game Plus mode. A sandbox that earns the academic year.
Installation
2. You can run just the index.html file.
Developer Notes
There is approximately 15-20 hours of content here, as long as you don’t speed-click through the text as fast as you can. The gameplay is basically a mix of Degrees of Lewdity, Course of Temptation, and Love & Sex: Second Base, with a dash of Star Knightess Aura and Third Crisis. I took out most all of the life sim elements (e.g. finding food, using the bathroom, etc.) of the aforementioned HTML games, and lean heavier into branching choices and a wide range of fetish content. There is a New Game+ mode, and the game was built with the hope that the player will do this at least once, with some fun easter eggs, hidden content, branching choices, etc. to keep things from getting repetitive.
Twine tells me that the game has 1.4 million words (this obviously includes all the code, not just output text you see) and over 3,200 passages to it. So it’s not small, for whatever those numbers are worth
Lastly, I’ll discuss the biggest weakness of my game: I used AI for some visual design elements, and to create images. A lot of them. In fact, all of the images you’ll find in the /img/ folder except a random black box or two. I decided between going for a pure, 100% text game (similar to Course of Temptation or Degrees of Lewdity minus the pixel sprites/map), or to include AI images to complement the rest of the game. I went with the latter option, despite my better judgment. I hate AI as much as anyone – if given the chance, I’d happily shoot Sam Altman into the sun, do [redacted] acts against data centers, etc. But, well, my budget for this game was the time value of hundreds upon hundreds of hours I spent on it, and whatever my extra electricity bill was from running a thousand ComfyUI prompts. So that doesn’t involve any money to pay an artist to draw hundreds of images.
I did my very best to make sure the characters portraits are consistent between scenes, the images are used when needed and not excessively, and look “natural” within the game with their style (a sort of Persona 5-esque styling). I also use IRL style that can be unlocked later in the game with images created from Z-Image Turbo, Nano Banana 2, and GPT-2's image creator. They are not perfect. The backgrounds are not as consistent as I wish they could be, for example. I also used some AI for debugging and tinkering with some visual design elements with the page styling and design, as I don’t have much of a natural eye for these things. The actual text of the game was written by me, and the endless typos and awkward run-on sentences that are still littered within the game are as good of any proof I can think of to show that.
So, I hope you enjoy the game. I’ve spent over a year spending way too much of my free time on this, and held off on any 0.0.1 junk releases, so I could drop it all at once in a fully playable state. I technically have a Patreon, but I'm going to turn off the subscription tiers once I finish major content updates (which is soon). I wrote this game for myself, and only decided to publish it for the world about a month before I got it out there. For me, a thoughtful review or feedback on the game design/writing is worth more than two years of you subscribing on the Patreon.
Enjoy!
NOTE: This game is playable, but not fully, 100% functional on mobile when you play on the Itch.io browser. That said, I meant for it to be played on an actual computer or tablet, or anything else with a decent resolution.
Changelog
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v1.1.2.3
v17
v1.0
v0.9 - Halloween/Christmas update
Release 7.2
v1.01 Premium Complete Edition
v0.8
v1.0.0




